Metropolis (Urban Warfare)

created by: Dreamer

File size: 2.88mb compressed and uncompressed	
size: 19x19	
ram:32
players:2 ONLY


Resources used to create this map:
This map was created using both TAE and Annihilator by Kinboat. I used
TAE for the basic tiles, starting positions and map data, and used 
annihilator for the features like the buildings, metal, geothermal, 
and dead units.

About this map:
I have no idea if this map idea is original or not but when I created 
this map I wanted to get away from the 4 corners style and actually
get the starting positions away from the edges of the map without the 
players being to close. This will make the game more interesting as 
you may sneak around behind your oponent and attack from behind. 
Essentially you can attack from all four sides and not just two or
three like most maps that have you near an edge or corner.
    Also, if you look around the map you will find some metal patches 
out in the city area. I used the lava world metal for these. I am 
amazed how well they matched with the urban tiles. No discoloration 
was noticed by me. Another feature that I put into the map is the dead
units.  didn't use to many but I made it look like a small base was 
on the Arm logo's. If you use the Resurection kbots that TADD created 
you can bring these units back to life. Especially since there is a 
Arm and Core construction unit near both starting positions. You could 
really throw your oponent off when you start as Arm and later attack
with core units....or both!!
    Finally, as you may know by now there is a ton of buildings all 
over the map. This is by design. I wanted to create a Downtown 
environment that would split up massive raids and provide cover from
long range artillery and other units while you fight. Just to let you 
know laying all of these buildings took almost 3 weeks as there is 
more than 700 scattered throughout the map.


If you have any suggestions, comments e-mail me at: djdreamer@msn.com

